AI Insights · Timothy · April 2022
Top 5 Pirate Games Performance on Unified Platform in France - Q1 2022
In Q1 2022, the top 5 pirate games in France saw varying trends in downloads, revenue, and active users. Discover the performance insights from Sensor Tower data.
In the first quarter of 2022, the top 5 pirate games on the unified platform in France exhibited diverse performance trends in weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Pirates of the Caribbean: ToW from JOYCITY Corp experienced fluctuations in its weekly revenue, peaking at approximately $16.1K in the week of January 31. Weekly downloads showed a modest upward trend, reaching a high of about 862 in the week of January 10. The game's weekly active users saw a slight decline from around 1.3K at the start of the quarter to 1.2K by the end.
Kingdom of Pirates by GARENA INTERNATIONAL II PRIVATE LIMITED showed a steady revenue stream, with weekly earnings peaking at approximately $7.1K in the week of January 31. Downloads, however, exhibited a downward trend, dropping from around 775 in early January to a mere 30 by the end of March. Active users also saw a significant decrease from 693 at the beginning of the quarter to 197 by the last week of March.
Prize Blast, developed by Full Game Ahead, maintained a consistent revenue flow throughout Q1, with a peak of about $5.1K in the week of March 14. Weekly downloads were relatively stable, with occasional peaks such as 1.5K in the week of January 3.
Lord of Seas from SPARKLER GAMES HONG KONG LIMITED saw a decline in both revenue and downloads over the quarter. Revenue dropped from around $4.2K in early January to approximately $1.3K by mid-March. Downloads also fell from over 5.2K at the beginning of the quarter to just 99 by the end. Active users followed a similar downward trend, decreasing from 4.6K to 644 over the same period.
Pirate Kings™ by Playtika LTD exhibited a steady revenue trend, with a peak of about $1.6K in the final week of March. Despite minimal fluctuations in weekly downloads, which remained low, the game maintained a steady active user base, starting at 2.3K and ending at around 1.6K.
For more detailed insights and analytics, visit Sensor Tower.